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Chaor is an UnderWorld Creature and leader of the UnderWorld.

Information[]

Chaor is the fearsome Conqueror Warrior and brutal leader of the UnderWorld. Woe to those who oppose him! Chaor reigns supreme from his command headquarters in UnderWorld City, where he holds the entire UnderWorld in an iron grip. Feared by friend and foe alike, he rules with a fiery combination of Wisdom, cunning and intimidation. Chaor’s dream is to conquer Kiru City, overthrow Maxxor, and dominate all the Tribes of Perim. The traitorous UnderWorlder Lord Van Bloot covets Chaor’s powerful position and constantly conspires to undermine Chaor’s authority. So far he’s been unsuccessful, but a small band of craven co-conspirators - including Skithia and Krekk - are also determined to destroy Chaor. He is the descendant of Kiru, who was one of the greatest OverWorld leaders to ever live, though for unknown reasons he became an UnderWorlder. He has an unusual friendship with Kaz, though he does occasionally protect the human from danger.

800px-Season2-Chaor

Chaor in Season 2 Chaotic

He was usurped by Lord Van Bloot (with the assistance of the M'arrillians) in "UnderWorld Overthrown" when Bloot invaded the city when Chaor was away attempting to destroy Milla'iin.

Chaor and the Underworlders who were with him when Van Bloot took over escaped to the OverWorld. Chaor learned of the Tribal Alliance plans to capture Aa'une. He equipped himself with Telebracers to secretly tag along to take down Aa'une. Then in an attempt to become more powerful, he used lots of mugic on himself. He then proceeded to help Maxxor get to Aa'unes chamber to transport Aa'une to Lake Bla'Keer where Aa'une would lose all of his powers. However due the plan having been made by Tartarek who was under the control of the M'arrillians, they found out that they had been tricked and that Aa'une actually would become more powerful. After Aa'une overpowers both Maxxor and Chaor, he throws Maxxor into the lake. As proceeded to throw Chaor, however, he was stopped by mugic cast by the real Maxxor in his Xerium Armor. The Maxxor thrown into the lake rises back onto the rocks, and shapeshifts back into Iparu, his true form.

Maxxor joins the fight with his new armor, and right when the battle is looking up, Aa'une reveals he has a true form as well, and morphs into a terrible sea creature. Iparu matches Aa'une's avatar form to buy some time for Maxxor and Chaor to come up with a new plan. They devise a scheme to hit Aa'une with a positively charged attack, then force him into the negatively charged waters of Lake Bla'Keer. They manage to pull it off, and as Aa'une plunges into the water, the waters neutralize and destroy him on a molecular level. The brainwashed legion of tribes at Kiru City are able to shake off the mind control and push the M'arillians back behind the Doors of the Deepmines.

Chaor's views on the tribal alliance during episode "Perithon!" are not yet known.

Chaor is a master of Mugic and Attacks and, as a result, he’s undoubtedly one of the fiercest Warriors in Perim. He‘s also able to counteract the Mugic of the OverWorld, which can be the deciding factor in clashes with Maxxor.

After being exiled from the Underworld and removed from the throne by Lord Van Bloot, Chaor hyped himself up with mugic in an attempt to become more powerful. The extensive use of mugic gave him extra strength and ultimate mastery of the fire element, at the cost of wisdom, courage, speed and mugicians. Chaor the Fierce has hard unbreakable lava-like skin and carries a gigantic, sharp axe. He appears in the show in the episode "Legions of Aa'une"

Chaor's ancestor is Kiru, who originally ruled the OverWorld before deciding to take over the UnderWorld (for currently unknown reasons) and becoming an enemy of the OverWorld tribe.

Appearance[]

The mighty Chaor is awesome to behold. His horned head, powerful fire-red body, and lashing tail give him a frightening appearance. The only thing more dark and sinister than his looks is his voice, which is as deep as the UnderWorld itself.

Personality and Behavior[]

Chaor is fierce and quick tempered, easily becoming angered. However, he's also a clever, brave and cunning leader. Kaz describe Chaor as a warrior, what in fact it's true. Chaor believes that the end justifies the means and sacrifices are necessary to fulfill the mission, even if that means left someone behind, sacrifice a comrade or put himself in danger. While his own priorities and decisions may be questionable and even disagreed upon by his tribemates, he would do anything to save the UnderWorld, and has their interests in mind.

He is intolerant of treachery.

He seems to think himself quite handsome, erecting a giant statue of himself and commenting on how good looking he was (Kickin' Bot).

Strategies[]

Both forms of Chaor are mighty warriors and worthy additions to any Underworld deck. Chaor is a warrior at heart, and can be best placed on the front line due to his high stats, although he can also be used in the second row to clean up after your front-line fighters. This is generally better for normal Chaor, since it reduces the risk of him dying prematurely and losing his Mugic counters.

The choice between the two Chaor cards depends largely on what your army needs. Regular Chaor boasts 3 Mugic counters, making him a great caster for armies that are short on counters, and his stats are good enough to pull double duty as a fighter. His ability is generally best left unused due to being very situational and inefficient (for reference, UnderWorld Refrain of Denial does virtually the same thing for 2 less). Chaor, the Fierce lacks Mugic ability but has a fearsome Fire 10, making him hugely powerful in combat. As Underworlders are relatively lacking in good defensive Mugic, Chaor can be whittled down in combat and is much more vulnerable than his 65 base Energy suggests, especially as his huge damage potential will make him a high-priority target for the opponent. Because of this, Chaor, the Fierce is a worthy addition to burn decks that aim to quickly defeat opponents with his powerful attacks in combination with Mugic like Canon of Casualty. He's also one of the best users of Flameblade of Seeryn to dismantle enemy Battlegear, especially when boosted by Nivenna.

TV Show[]

Breakdown[]

# Episode Used in BattleDrome? Appearance in Perim?
3 Unexpected No Yes
5 Crash Course Yes No
11 Lord of Treachery Yes Yes
12 BattleDrome of the Sexes No Yes
14 The Birth of Borth-Majar Yes No
16 Fallen Hero Yes No
20 Maze of Menace No Yes
31 Fire Fighters Yes Yes
35 Dual, Duel (Part One) Yes No
36 Dual, Duel (Part Two) Yes No
38 Big Time Yes No
40 Fighting Friendly Yes No
41 A Rare Hazard Yes No
43 The Floundering Father Yes No
44 Colosseum Showdown No Yes
46 Chaor’s Commandos (Part One) No Yes
47 Chaor’s Commandos (Part Two) No Yes
52 From the Deep (Part One) No Yes
53 From the Deep (Part Two) No Yes
63 UnderWorld Overthrown No Yes
66 Last Stand (Part Two) No Yes
67 Legions of Aa'une No Yes
68 Perithon! No Yes
70 Kickin' Bot No Yes
76 Threshold of Destruction No Yes
79 Son of the Spiritlands No Yes

Owners[]

Kazdan Kalinkas

Trivia[]

  • Chaor is one of the only two tribal leaders to have been released in the Dawn of Perim starter deck, the other one being Maxxor.
  • Chaor was the only Tribal Leader known to be usurped, albeit temporarily.

Gallery[]

Related pages[]

Notes and References[]

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