Karraba appears as a humanoid made of blue energy, wearing a cloak of feathers and a long green kilt. He also has a blue owl which he seems to be able to control
Karraba is a muge that lives in Runic Grove. He works with Donmar, a good friend, to uncover the mysteries held in the ancient grove. Overtime, Karraba has tapped into the life force of the grove, giving him the ability to project creatures made from the runes, similar to the Mipedian Conjurors. 
Personality and Behavior
Affiliations, Loyalties and Allies
OverWorlders, Donmar 
|: Heal 10 damage to target creature for each mugic counter on Karraba.This ability can only be used once per turn.(check the number of mugic counter when this ability resolves.)|
Equip Karraba with a Mugicians Lyre so you can heal for 40 damage.
Release and Promotion
Karraba comes as one of the Super rare cards included in the OverWorld collector's scanner collector's tin.
Cards and Scans
Karraba Has no elements